Start with a sketch, drawing, physical model, or only an idea—Rhino Version 3.0 provides the tools to accurately model your designs ready for rendering, animation, drafting, engineering, analysis, and manufacturing. Rhino can create, edit, analyze, and translate NURBS curves, surfaces, and solids in Windows. There are no limits on complexity, degree, or size. Rhino also supports polygon meshes and point clouds. From the Introductory guide, to creating your own 3D characters, author, Brian Hull, guides you through all levels of using Rhino. To begin learning today, simply click on one of the Rhino 3D lessons.
Introduction
Welcome What this Tutorial Will Cover Requirements File Types Creating a New Scene Interface Overview Shortcuts Viewports
Viewport Layout Panning Zooming & Rotating The C-Plane Modeling In Rhino
NURBS Modeling Points Lines & Polylines Curves Surfaces Solids & Polysurfaces Meshes
Basic Tools
Toolbars & Menus
Rotate & 3D Rotate
Scale
Mirror
Bend
Taper
Twist
Shear
Working With Primitives
Starting with Planes
Sphere
Cube
Elipsoid
Cones
Tube & Torus
Paraboloid
Cylinder
Standard Commands
Overview
Undo & Redo
Saving & Loading
A Note About Templates
Selecting
Previewing Your Work
Preview Basics
The Shaded Preview
Shading Options Pt.1
Shading Options Pt.2
Preview in Color
Creating Curves I
Defining Curves
Control Point Curves
Open & Closed Curves
Arc Curve
Rectangle
Circle
Elipse
Polygon
Creating Curves II
Helix
Spiral
Through Curves
Parabolic & Conic
From Object
Working With Curves
Splitting Curves
Joining Curves
Editing Points
Polylines
Curve Networks
Knots & Kinks
Rebuilding
Handlebars
Fair & Smooth
Object Snap
Defining Object Snap
Basic Snaps
Advanced Snaps
Snap Options
Curve & Surface I
Surface Tools
Pipe
Loft I
Loft II
Revolve
Sweeping 1 Rail
Sweeping 2 Rails
Extrusion
Patching & Capping
Joining
Exploding & Cutting
Curve & Surface II
Flow Along Curve
Rail Revolve
Pulling & Projecting
Extract Wireframe
Contour
Sillouhette
Heightfield From Image
Surface Tools Summary
Solid & Surface Tools
Basic Solids
Drape Tool
Boolean Tools
Extract Surface
Array Tool
Advanced Surface Tools I
Advanced Surface Tools II
Meshes
Defining the Mesh
Mesh Primitives
Creating From NURBS
Polygon Count
Density & Control Points
Curves from Meshes
Object Properties
Properties Window
Color Settings
Materials
Working with Layers
Hands On Part 1: Candlestick
Creating the Curves
Making the Base
Making the Candle
Wick & Top
Finishing Touches
Tutorial Files
Hands on Part 2: Dining Table
Tabletop Curves
Creating the Tabletop
Finishing the Tabletop
Creating the Legs
Placing the Legs
Tutorial Files
Lights & Rendering
Render Properties
Working with Lights
Advanced Techniques
Orient on Surface Tool
Splitting & Blending
Mesh Point Editing
Section Curves
Creating Cloth
Credits
About This Author