Tutorials and Online Training Videos

Pixologic ZBrush 4 Tutorial


ZBrush 4 builds on the already massively popular core features of ZBrush to add many powerful new sculpting and painting features and several new time-saving plugins. The main theme of this new release from Pixologic is hard surface sculpting using new features like the clipping, planar, trim, and polish brushes. Taught in a comprehensive but easy-to-follow manner by successful artist Jason Maranto, this course will give you a rock solid foundation on which to build your ZBrush projects. Primarily focusing on workflow concepts and tools for integrating ZBrush into your existing pipeline, this unique series is designed to remove the intimidation of the ZBrush user interface and unleash its power for both new and established 3D artists alike. Get started now by clicking the movie links below!

Introduction

Welcome
2.5D
Tool
Alphas
Strokes
Focal Shift
Zadd / Zsub
Materials
Colors
Move / Scale / Rotate

UI

Ctrl Quick Info
Memory
Lightbox
Spacebar
Custom UI
Navigating the Document
Preview Rendering
Shadows and Light
Primitives Initialize
Make Polymesh

3D Workspace Basics

QuickSketch
Navigating in 3D
Perspective and Floor
Symmetry
Subdivide
Hide and Show
Polygroups
Visibility

Hard Surface Brushes

Clip Brushes pt. 1
Clip Brushes pt. 2
Curve Stroke
Brush Radius
Planar Cut / Depth / Imbed
Planar Brushes
Trim Brushes
Polish Brushes

Masking and Smoothing

Masking
Masking Brushes
Masking Sub-Palette
Mask Ambient Occlusion
Mask By Cavity
Smoothing

Custom Brush Settings

Curve
Curve with Alpha
Alpha Tiling
Gravity
Orientation
Surface Noise
Polypaint Mode
Backface Auto Mask

Custom Alphas

Alpha Palette
Alpha Adjustments
Make 3D Mesh
Make Texture / Stencil
Crop and Fill

Transpose

Masking
Rotate
Posable Symmetry
Hard Surface Transpose
Measuring

SubTools

SubTools
Groups Split
Extraction
ShadowBox
ShadowBox Example
Remeshing / Projection

Spotlight

Texture Menu
Using Spotlight
Managing Spotlights
Cheat Sheet
Painting and Sculpting

UV Creation

UV Sub-Palette
UV Master
Figure
Protect and Attract

Exporting Maps

Multi-Map Exporter
Export Options
Displacement Map
Normal Map
Texture / Ambient Occlusion / Cavity Maps
Export Mesh

Conclusion

Course Wrap Up

Credits

About the Author


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