ZBrush 4 builds on the already massively popular core features of ZBrush to add many powerful new sculpting and painting features and several new time-saving plugins. The main theme of this new release from Pixologic is hard surface sculpting using new features like the clipping, planar, trim, and polish brushes. Taught in a comprehensive but easy-to-follow manner by successful artist Jason Maranto, this course will give you a rock solid foundation on which to build your ZBrush projects. Primarily focusing on workflow concepts and tools for integrating ZBrush into your existing pipeline, this unique series is designed to remove the intimidation of the ZBrush user interface and unleash its power for both new and established 3D artists alike. Get started now by clicking the movie links below!
Introduction
Welcome 2.5D Tool Alphas Strokes Focal Shift Zadd / Zsub Materials Colors Move / Scale / Rotate UI
Ctrl Quick Info Memory Lightbox Spacebar Custom UI Navigating the Document Preview Rendering Shadows and Light Primitives Initialize Make Polymesh 3D Workspace Basics
QuickSketch Navigating in 3D Perspective and Floor Symmetry Subdivide Hide and Show Polygroups Visibility
Hard Surface Brushes
Clip Brushes pt. 1
Clip Brushes pt. 2
Curve Stroke
Brush Radius
Planar Cut / Depth / Imbed
Planar Brushes
Trim Brushes
Polish Brushes
Masking and Smoothing
Masking
Masking Brushes
Masking Sub-Palette
Mask Ambient Occlusion
Mask By Cavity
Smoothing
Custom Brush Settings
Curve
Curve with Alpha
Alpha Tiling
Gravity
Orientation
Surface Noise
Polypaint Mode
Backface Auto Mask
Custom Alphas
Alpha Palette
Alpha Adjustments
Make 3D Mesh
Make Texture / Stencil
Crop and Fill
Transpose
Masking
Rotate
Posable Symmetry
Hard Surface Transpose
Measuring
SubTools
SubTools
Groups Split
Extraction
ShadowBox
ShadowBox Example
Remeshing / Projection
Spotlight
Texture Menu
Using Spotlight
Managing Spotlights
Cheat Sheet
Painting and Sculpting
UV Creation
UV Sub-Palette
UV Master
Figure
Protect and Attract
Exporting Maps
Multi-Map Exporter
Export Options
Displacement Map
Normal Map
Texture / Ambient Occlusion / Cavity Maps
Export Mesh
Conclusion
Course Wrap Up
Credits
About the Author