ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their own hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools. In this VTC tutorial, Zbrush educator Jason Welsh teaches fundamental concepts that will allow users to become creative right away, without getting hung up on overly technical jargon. To begin learning Pixologic ZBrush 3.1, simply click on one of the lessons.
Introduction
Introduction System Requirements pt. 1 System Requirements pt. 2 Preferences pt. 1 Preferences pt. 2 Plugins Directory Assets Wacom Tablets Interface Document Resolution PC vs. Mac Beginners Workflow
Tool vs. Document Making an Alpha Making a Macro Applying an Alpha Finding Textures Adding Texture to Zbrush Texture as Alpha Mask by Cavity 3D Tools
Navigation of 3D Crafting 3D Objects Uniformed Geometry Make Uniformed Geometry with a Macro Move / Scale / Rotate Poly Meshes Hiding Geometry Extrude Manipulate and Extrude Zbrush vs. Third Party
Alphas
Alpha Breakdown
Alpha Adjustment
Alpha to 3D
3D to Alpha
Stencils
Photoshop Alphas
Brushes
The Canvas
Layer Brush
2D vs. 3D Brush
3D Demonstration
2D Demonstration
Masking
Wrap Mode
Backface Masking
Brush Curves
Edit Curve
Making a Brush pt. 1
Making a Brush pt. 2
Making a Brush pt. 3
3D Lights and Materials
Materials and Lights
Movement
Shadows
Matcaps
Material Attributes
Material with Texture
Material vs. Texture pt. 1
Material vs. Texture pt. 2
Shaping Geometry
Shaping a Head pt. 1
Shaping a Head pt. 2
Shaping a Head pt. 3
Shaping a Head pt. 4
Practice Anatomy
Details pt. 1
Details pt. 2
Details pt. 3
Details pt. 4
Details pt. 5
Good Geometry pt. 1
Good Geometry pt. 2
Lesson Files
Polygroups
Combining Geo
Emotion and Layer Deformation
Zspheres
Warnings
More Warnings
Even More Warnings
Structure
Subtools
PolyMeshes
Topology pt. 1
Topology pt. 2
Topology pt. 3
Topology pt. 4
Zspheres to Sculpt
Modeling with Topology pt. 1
Modeling with Topology pt. 2
Texture
Texture with UVs
Photoshop Workflow
AUV GUV
UV Workflow pt. 1
UV Workflow pt. 2
UV Workflow pt. 3
Zapplink pt. 1
Zapplink pt. 2
External Mapping pt. 1
External Mapping pt. 2
Presenting Your Work
Introduction
Renderpasses pt. 1
Renderpasses pt. 2
Turntable
Character Sheets
2D Tools
Cropping
Enhancing Tools pt. 1
Enhancing Tools pt. 2
2D Tools pt. 1
2D Tools pt. 2
2D Tools pt. 3
Conclusion
Wrap Up
Credits
About the Author