NewTek LightWave 3D is an industry standard in creating 3D graphics for television, film, and print. In version 10 you will find new production tools such as the Viewport Preview Renderer (VPR), Linear Color Space, Data Interchange Enhancements, real-time Anaglyph Stereoscopic preview, and more. In this course, author and professional animator Dwayne Ferguson (Mutant League TV series) will help you learn to utilize this program to your own advantage. Work files are included. To begin learning today, simply click on one of the movie links below.
Introduction
New in Lightwave 10 Mac and PC Commands The Hub Content Structure Keyboard Shortcuts Modeler
3D Navigation Interface Tabs Viewports Options Modes Symmetry The Grid Layers Layout
Interface Views and Options Items Tab Modify Tab Setup Tab Utilities Tab Render Tab View Tab Modeler Tools Viper and VPR Schematic View
Project: Spaceport Logo
Project Overview
Concept Art
Create Text
Surface and Bevel
Create Planet and Moon
Point Model a Sign
Booleans
Cel-Shading
Layers
Backdrop
Rendering Basics
Project: Ancient Fountain
Project Overview
Illustrator Profile
Import and Lathe
Surface Properties pt. 1
Surface Properties pt. 2
Bump and Procedurals
Gradients
Environments
UV Maps
Surfacing
Node Editor
Fiber FX Grass pt. 1
Fiber FX Grass pt. 2
Camera Setup
Lights
Render
Project: Cartoon Puppy
Project Overview
Reference Images
Modeling pt. 1
Modeling pt. 2
Modeling pt. 3
Modeling pt. 4
Modeling pt. 5
Hands
Mouth
Facial Features
Morph Maps
Skelegons pt. 1
Skelegons pt. 2
Vertex Paint pt. 1
Vertex Paint pt. 2
Weight Maps
Work with Bones
Posing
Post Production pt. 1
Post Production pt. 2
Project: Steampunk Blimp
Project Overview
Timeline
Keyframes
Ship Animation
Cameras
Dope Sheet
Graph Editor
Scene Editor
Package Scene
Environment
Shadows
Lens Flares
Hypervoxels pt. 1
Hypervoxels pt. 2
Hypervoxels pt. 3
Render Preview
Saving Animation
Saving RLA
Stereoscopic 3D
Conclusion
Wrap Up
Credits
About the Author