Tutorials and Online Training Videos

Maya 8.5 Fundamentals Tutorial


Maya is the world's most powerful integrated 3D modeling, animation, effects, and rendering software. That's why top feature film, animation and video artists, game developers, visualization professionals, Web and print designers rely on Maya. And because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or the embedded MEL scripting language. In this VTC course, John Park - Character Technical Director with Walt Disney Animation Studios, teaches the fundamentals of Maya 8.5, while showing "practical" examples on how to streamline your workflow. To begin learning, click on one of the movie links.

*** Captions not available on CD version.

Introduction

About this Course
Overview of Maya
New in Maya 8.5

Getting Around

Interface Tour
Selection
Cartesian Coordinates pt. 1
Cartesian Coordinates pt. 2
Geometric Building Blocks
Project Management
Setting Keyframes
Ball Drop Bounce
Shader Basics
Point Lights
Render Settings

Diving In

Outliner
Hotkeys pt. 1
Hotkeys pt. 2
Component Mode
Geometry types
Pivot Points pt. 1
Pivot Points pt. 2
Material Types pt. 1
Material Types pt. 2
Spotlights
Camera Basics

Building Detail

Hypergraph
Curve Creation
Curve Editing
Revolves
Camera Turntable
Extruded Surfaces
Lofting
Graph Editor
Texture Maps
Mapping Coordinates
Depth Maps
Soft Shadows
Gobos pt. 1
Gobos pt. 2

Adding Depth

Shelves
User Prefs
Polygon Modeling Techniques
Extrude Face
Split Polygon
Edge Loop Cut pt. 1
Edge Loop Cut pt. 2
Smooth Proxy
Hierarchies and Groups
Bump Maps
Transparency
Raytraced Soft Shadows
Depth of Field

Making Connections

Artisan Select
Motion Paths
Driven Keys
Displacement Mapping
Three-point Lighting
OptiFX

Moving On Up

Text
Bevel
Skeleton Basics
Added Attributes
Toon Shading
Reflection and Refraction pt. 1
Reflection and Refraction pt. 2
Batch Rendering Animation

Beyond Basics

Show By Type
Hiding and Showing
Layers
Snapping
Cluster Deformers
Lattices
Constraints
Inverse Kinematics
3D Paint
Final Gather
Motion Blur

Advanced Topics

MEL Scripting pt. 1
MEL Scripting pt. 2
Skinning
Reflection Mapping
Image Based Lighting
Dynamics
Particles

End

Wrap Up

Credits

About the Author


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