Maxwell Render is the unbiased render engine of choice for discerning 3D professionals. With its well-earned reputation for top quality and physical accuracy it is used extensively in the arch-viz, jewelry, advertising, product design, special effects, and animation industries. This course is designed to get you up and running with Maxwell Render quickly and effectively. It is taught in a practical and easy-to-follow manner by successful artist Jason Maranto so that even beginners will be able to successfully utilize the realism and beauty of Maxwell Render. Jason puts a particular emphasis on understanding the powerful material creation capabilities of Maxwell and he packs the course with examples, work files, and over 2000 free materials. This really is the training series that Maxwell users have been waiting for. To begin learning today, simply click on the movie links.
* Due to their large file size, work files are not available for download. Per request, a DVD containing these work files is available for active Online University members.
Introduction
Introduction Web Resources pt. 1 Web Resources pt. 2 Hardware Considerations Introducing the Material Editor Materials: BSDF
Setup & Reflectance 0 Roughness & Reflectance 90 pt. 1 Roughness & Reflectance 90 pt. 2 Nd & K Force Fresnel Transmittance & Attenuation Dispersion & Abbe Anisotropy & Angle R2 Custom Falloff IOR Measured Data Materials: Mapping
What Is Mapping? Projection Properties Image Properties Reflectance Map Transmittance Map Roughness Map Anisotropy & Angle Maps Weight Map Layer Masking
Materials: Surface Texturing
What Is a Bump Map?
Optimizing Bump Maps
What Is a Normal Map?
Using Normal Maps
What Is Displacement?
Height / Offset / Precision
Combining Methods
Materials: SSS and Coatings
What Is SSS?
Transmittance & Scattering
Attenuation & Coefficient
Nd & Force Fresnel
Asymmetry
Transmittance Mapping
Single Sided SSS
Scattering Mapping
Thickness Mapping
Coatings
Materials: Emitters
What Is an Emitter?
Presets
Luminance Specifications
IES / Eulumdat
Temperature
HDR Image
Mixing Emitters with BSDFs
Materials: Examples
RAL Libraries Introduction
RAL Diffuse and Shiny Plastic
RAL SSS Plastic
RAL Glossy Metallic Plastic
RAL Satin and Velvet
RAL Tiles
RAL Painted Wall
RAL Glass
RAL Anodized Aluminum
RAL Car Paint
Maxwell Studio Intro
Customizing the Layout
Managing Layouts
UI Tour
Library
Using Viewports
Navigation of Scene
Preferences
History & Console
Working with Geometry
Manipulating Objects
Clones and Groups
Instances
Selecting Polygons
Triangle Groups
Assigning Materials
Working with UVs
Object Appearance
Cameras
Setting Up Cameras
Optics
Sensor
Render Selection
Controlling Angle of View
Controlling Field of View
Diaphragm
Other Special Effects
Environment Settings
Where Are We?
Setting a Location and Time
Atmosphere Parameters
Load and Save
Using IBL
Rendering Options
Scene
Output & Materials
Render Channels
Illumination & Caustics
Zbuffer Displacement
Core Rendering Application
UI and Preferences
Rendering a Scene
Editing while Rendering
Multilight pt. 1
Multilight pt. 2
Multilight Animations
Simulens
Conclusion
Wrap Up
Credits
About the Author