Tutorials and Online Training Videos

Maxon Cinema 4D R11.5 Tutorial

Cinema 4D Core Edition gives users professional level power in an easy-to-use package. Common sense tool sets that have been streamlined for pro “pipelines” lets users create complex objects and animations, all within a friendly interface. A 3D CG benchmark for Hollywood and Television, C4D is widely recognized as the premier motion and texturing software for professionals. Maxon, in constant feedback with it’s professional clients, has created an incredibly stable and powerful software that seamlessly plugs-into pro pipelines. Because of it’s robust flexibility and extensibility, Cinema 4D is a perfect fit for professional and CG enthusiast that crave ease-of-use, rock solid stability and Hollywood grade results. Join Professional illustrator, designer and animator, Mark Bremmer for this "project based" course that even includes a solid introduction to "Bodypaint" and "Projection Man". Work Files are included. To begin learning Maxon Cinema 4D R11.5 today, simply click on the movie links.


Why Choose VTC's C4D R11.5 Course?

C4D Work Environment

Tool Classifications
Window Customization
Drag and Drop Functionality
Shading / Material Application
Coordinates Terms
Content Management

Navigating the Interface

Managers and Menus
Document Settings
Notable Settings
Contextual Menus
Important Keyboard Shortcuts

Hard Edge Modeling Projects

Primitive Modeling and Attributes Manager
Wash Basin - Primitives
Wash Basin - Booleans
Wash Basin - Grouping and Duplicating Objects
Wash Basin - Primitive Conversion and n-gons
Wash Basin - Structure and Function Categories
Wash Basin - Melt Knife Connect Bevel Extrude pt. 1
Wash Basin - Melt Knife Connect Bevel Extrude pt. 2
Wash Basin - Phong Shading and Auto Switch

NURBS Modeling Projects

NURBS Introduction
NURBS Essentials and HN Weighting
Plane Canopy - HN Box Modeling
Plane Canopy - Axis Orientation and Reposition
Plane Canopy - Knife
Plane Canopy - Hide Axis Spline Lines
Plane Canopy - Splines from Vertexes
Plane Canopy - Duplication on Splines
Plane Canopy - Preserve Groups Extrude
Plane Canopy - Subdivision and Dissolving
Plane Canopy - Split vs. Disconnect
Plane Canopy - Polygon Set Selections
Plane Canopy - Path Selections
Rail Splines
Stitch and Sew pt. 1
Stitch and Sew pt. 2
Submarine - Path Projection
Car Hood - Loft Nurbs
Specialty Spline Paths
Snapping and Transfer pt. 1
Snapping and Transfer pt. 2


Deformers Introduction
Deformers pt. 1
Deformers pt. 2

Organic Modeling

Organic Modeling Introduction
Tree Stump - Magnet
Tree Stump - Brush Tool

Understanding Tags and Layers

Tags and Layers Introduction
Using Layers to Manage Scene Elements
Tags - Compositing pt. 1
Tags - Compositing pt. 2
Other Useful Tags


Lighting Introduction
Light Effects pt. 1
Light Effects pt. 2
Light Effects pt. 3
Lighting Tool
Specialty Lights
Target Light
Light Presets
Sun Light

Scene Objects

Scene Objects Introduction
Foreground and Background


Camera Introduction
Camera Elements pt. 1
Camera Elements pt. 2
View Modes
Rotation Modes

Texturing with Materials

Materials Introduction
Materials Manager
Understanding the Basic Editor
Developing Color and Layers pt. 1
Developing Color and Layers pt. 2
Developing Color and Layers pt. 3
Working with Diffusion
Bump vs. Normals vs. Displacement
Luminance and Glow
Transparency and Alpha
Specularity and Specular Color
Channel Shaders vs. Volumetric
Banji Shader
Banzi Shader
Cheen Shader
Danel Shader
Mabel Shader
Nukei Shader
Terrain Shader

Body Paint and UV Mapping

BodyPaint and UV Introduction
UV in C4D
Applying a Decal
Body Paint Overview
Paint Wizard Set-up
Adjusting the UV Mesh pt. 1
Adjusting the UV Mesh pt. 2
Materials Options and Canvas Size
Color-Materials Manager
Brush Settings and Effectors
Working with Brush Presets
Painting with Color and Bitmaps
Complex Texture Building pt. 1
Complex Texture Building pt. 2
Complex Texture Building pt. 3
Complex Texture Building pt. 4
UV Organic Unwrap pt. 1
UV Organic Unwrap pt. 2
UV Organic Unwrap pt. 3

Projection Man

Projection Man Introduction
Projection Man pt. 1
Projection Man pt. 2
Projection Man pt. 3


Animation Introduction
Standard Interface Keyframing
Timeline Interface pt. 1
Timeline Interface pt. 2
Non Linear Animation Motion Layer pt. 1
Non Linear Animation Motion Layer pt. 2
Animation Layers
Animation Previews

Render Settings

Rendering Introduction
Rendering pt. 1
Rendering pt. 2
Picture Viewer

Conclusion & Credits

Review and C4D Extras
About the Author

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