The topology tools within ZBrush are the key to great character design within the program. The understanding of how they work is an easy task to master, but the complexity of topology can leave the artist somewhat confused at times. This series ends the confusion by demonstrating the specific steps needed in order to avoid character development issues in your workflow. See how topology can change how you sculpt in ZBrush! To begin learning today, simply click on one of the MasterClass! - ZBrush Topology Workflow movie links.
* VTC MasterClass! tutorials are available only to registered Online University members.
Introduction
Introduction
Topology Lectures
3 Steps of Topology pt. 1
3 Steps of Topology pt. 2
Extraordinary Vertices
Polar Caps
Zbrush Topology Tools
The ZSphere
Difference in Drawing Topology
Max Strip Length & Density
Topology Tools on a Single Mesh
Intro to the Character
Werewolf pt. 1
Werewolf pt. 2
Werewolf pt. 3
Werewolf pt. 4
Werewolf pt. 5
Werewolf pt. 6
Werewolf pt. 7
Werewolf pt. 8
Werewolf pt. 9
Werewolf pt. 10
Joining Meshes
The Setup
Joining Meshes pt. 1
Joining Meshes pt. 2
Joining Meshes pt. 3
Joining Meshes pt. 4
Joining Meshes pt. 5
Joining Meshes pt. 6
Human Topology
Model Breakdown
Topology Lecture
Topology Extras
Rope
Hair
Clothes
Conclusion
Wrap Up
About the Author