Texturing a model in ZBrush has a great many advantages for speed and ease of use. But if you want to keep details on the model, a workflow comes in handy, so that you are not painting every rivet and bolt on your model. ZBrush’s mapping ability, along with Photoshop’s layer blending, makes a power combination for a texture artist. This MasterClass! is perfect for anyone interested in making Videogame Quality-“Baked” textures for their models. To begin learning ZBrush Texture Workflow, simply click on the movie links.
* VTC MasterClass! courses are available only to registered Online University members.
Introduction
Introduction
Prepping the Model
Reconstruction
Reconstruct Debug pt. 1
Reconstruct Debug pt. 2
Lowering the Poly Count pt. 1
Lowering the Poly Count pt. 2
Lowering the Poly Count pt. 3
Exporting
Blender
Install
Navigation
UVW Unwrapping pt. 1
UVW Unwrapping pt. 2
UVW Unwrapping pt. 3
UVW Unwrapping pt. 4
UVW Unwrapping pt. 5
UVW Unwrapping pt. 6
UVswitch
Texture
Displacement Map pt. 1
Displacement Map pt. 2
Occlusion Map
Photoshop Setup
Lesson Files
Color Pallet
Fur pt. 1
Fur pt. 2
Fur pt. 3
Fur pt. 4
Color Correct
Texture Imports
Color Template
Metal
Reclaiming Detail pt. 1
Reclaiming Detail pt. 2
Reclaiming Detail pt. 3
Reclaiming Detail pt. 4
Final Touches
Conclusion
Wrap Up
About the Author