The addition of bones and inverse kinematics (IK) to Adobe Flash CS4 provided animators with a new level of control over their animations. Instead of having to coordinate the complex motion of separate elements to create convincing movement, Flash animators can now attach graphics to skeletons, known as armatures, and simply animate the bones. In this practical "hands-on" course, author Rick Martin walks you through the entire process of animating with bones from start to finish. You will learn the two types of IK animation, how to create and edit armatures, how to fine tune your bones and artwork, and how to avoid common pitfalls along the way. Work files are included.
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Introduction
Course Overview
Inverse Kinematics & Bones
IK & Bones Overview pt. 1
IK & Bones Overview pt. 2
Boning Shapes
Boning Symbols
Animating Armatures
Boning Shapes
Overview & Setup
Drawing Bones
Editing Bones
Setting Motion Constraints
Modifying Control Points pt. 1
Modifying Control Points pt. 2
Binding Control Points pt. 1
Binding Control Points pt. 2
Poses pt. 1
Poses pt. 2
Poses pt. 3
Poses pt. 4
Boning Symbols
Converting to Symbols pt. 1
Converting to Symbols pt. 2
Drawing Bones
Adjusting Bones & Symbols pt. 1
Adjusting Bones & Symbols pt. 2
Pose Preparation & Constraints
Poses pt. 1
Poses pt. 2
Poses pt. 3
Conclusion & Credits
Wrap Up
About the Author