Tutorials and Online Training Videos

Lightwave 3D Fundamentals Tutorial

NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including Babylon 5, the M&M commercials and Jimmy Neutron. Designers and artists from Malaysia to Norway, U.S. to Australia, and everywhere in between, are producing award-winning work and making a living with LightWave 3D. Whether you are watching television, browsing the Web, reading a magazine, taking in a new movie at the theater, or watching billboards and buildings on your way to work, you are encountering work produced or visualized using LightWave 3D. And now with the help of author and professional animator, Dwayne Ferguson, learn how to utilize this program to your own advantage. Create stunning pictures, movies, and even design your own video game. You’re only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D Fundamentals lessons.


Introduction to Lightwave
What is Lightwave 3D?
System Requirements for Mac & PC
Mac & PC Keyboard Commands
Who Uses Lightwave
Sample Animation

Content Structure

Content Structure

The Hub

The Hub Explained


The Modeler Interface
X Y Z Coordinates
Viewport Controls
Selection Options
Modeling Modes
Points Mode
Polygon Mode
Symmetry Mode
Display Options/Tab Pt.1
Display Options/Tab Pt.2
Display Options/Tab Pt.3
General Options
The Grid
Menu Tabs/Groups

Modeler Tools Create & Modify

The Create Tab/Group
Object Tools
Element Tools
The Modify Tab/Group
Move Tools
Rotate Tools
Stretch Tools
Deform Tools

Modeler Tools Multiply & Construct

The Multiply Tab/Group
Extend Tools
Combine Tools
Duplicate Tools
The Construct Tab/Group
The Reduce Tools
Subdivide Tools
Convert Tools

Modeler Tools Detail & Map

The Detail Tab/Group
Layer Tools
Polygon Tools
Point Tools
Curves & Other Tools
The Map Tab/Group

Creating A Model

Modeling Explained
Polygon Modeling
Point Modeling
Surface Normals
Subpatch Mode
Primitive Shapes
Creating A Box
Creating A Ball
Creating A Cone
Loading & Closing Objects
Numeric Values
Rotational Pivot
Parenting In Modeler
Model A Starship Pt.1
Model a Starship Pt.2
Model a Starship Pt.3

Naming Objects & Parts

Naming Objects
Part Names
Naming Surfaces
Selecting Parts


Working with Layers
Layer Views


Creating Text
Choosing Fonts
Scaling Text
Importing EPS Text Paths
Modifying Text


The Layout Interface
Layout Views
Tabs/Groups & Menus
The Items Menu
The Objects Tab
The Lights Tab
The Camera Tab
The Scene Tab
The Lscript Tab
The Display Tab
The Modeler Button


Working with Scenes
Loading Scenes & Objects
Save All Objects
Incremental Saving
Combining Scenes


Keyframes Explained Pt.1
Keyframes explained Pt.2
The Timeline
Working with Keyframes

The Camera

The Camera in Layout
Camera Properties
Adding & Deleting Cameras
Targeting The Camera


Animation Concepts
Animating with Autokey
Autokey Pros & Cons
Animation Controls
Parenting in Layout
Translation/Rotation Channels
Position & Rotation
Layout Orientation
Creating & Saving Previews
Animate a Starship Pt.1
Animate a Starship Pt.2
Animating the Camera


Lighting Scenes
Light Types
Adding & Deleting Lights
Distant Lights & Spot Lights
Point Lights & Linear Lights
Area Lights & Ambient Light
Light Properties
Lens Flares

The Surface Editor

Surfacing Explained
Image Maps
UV Maps
The Basic Tab
Smoothing/Double Sided
Advanced Tab
Environment Tab
Shaders Tab
Texture Editor
Procedural Textures

The Schematic View

Using Schematic View
Schematic Tools


Rendering Explained
Render Setup
Ray Tracing
Shadow Maps
Render Animation Setup
Test Renders
Rendering Movies for Mac/PC
Rendering for Print


Viper Overview
Enabling/Disabling Viper
Using Viper

Customizing The Workspace

Customizing Modeler Viewports
Customizing Modeler Menus
Customizing Layout Viewports
Customizing Layout Menus

Shortcut Keys

Shortcuts for Modeler
Shortcuts for Layout

The Lightwave Community

Why Join an Online Community
Free 3D Resources Online


About The Author

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