Tutorials and Online Training Videos

LightWave 3D 9 Tutorial

NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including the new Battlestar Galactica television series, Jimmy Neutron and even the familiar M&M commercials we have come to know and love. Now even more powerful, with an improved workflow and new features, this version is better than ever. And with the help of author and professional animator, Dwayne Ferguson, users will quickly learn how to take command of their work. Create stunning pictures, movies, and even design your own video game. You're only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D 9 lessons.


LightWave Defined
New in LightWave 9
System Requirements
Mac and PC Commands


Content Structure
Display Options

The Hub

The Hub


Modeler Interface
Navigate 3D Space
Viewports and Controls
Modeling Modes
Points Mode
Polygon Mode
Edges Mode
Symmetry mode
General Options
The Grid
Menu Tabs / Groups

Tools: Create and Modify

The Create Group
The Modify Group
Move Tools
Rotate Tools
Transform Tools

Tools: Multiply And Construct

The Multiply Group
Extend Tools
Duplicate Tools
Subdivide Tools
The Reduce Tools
Combine Tools
Convert Tools
Catmull-Clark Subdivision
Speed Booleans

Tools: Detail and Map

The Detail Group
Layer Tools
Polygon Tools
Point Tools
Curves and Other Tools
The Map Group

Creating a Model

Modeling Explained
Polygon Modeling
Point Modeling
Surface Normals
Subpatch Mode
Primitive Shapes
Create a Box
Create a Ball
Create a Cone
Load and Close Objects
Numeric Values
Rotational Pivot

Name Objects and Parts

Naming Objects
Naming Surfaces


Work With Layers
Views and Parenting


Create Text
Choose Fonts
Import EPS Text Paths
Modify Text


The Layout Interface
Layout Views
Tabs / Groups and Menus
The Items Menu
The Modify Tab
The Setup tab
The Utilities Tab
The Render Tab
The View Tab
The Modeler Button


Load Scenes and Objects
Save All Objects
Incremental Saving


Understand Keyframes
The Timeline
Work With Keyframes

The Camera

The Camera in Layout
Camera Properties
Add and Delete Cameras
Target the Camera
Advanced Camera Tools


Animation Concepts
Animate With Autokey
Animation Controls
Parent in Layout
Translate and Rotate
Position and Rotation
Layout Orientation
Create and Save Previews
Animate the Camera
Save a File


Lighting Scenes
Light Types
Add and Delete Lights
Types: Distant and Spot
Types: Point and Linear
Types: Area and Ambient
Light Properties
Lens Flares

The Surface Editor

Surfacing Explained
The Basic Tab
Surface Properties pt 1
Surface Properties pt 2
Surface Properties pt 3
Smoothing / Double Sided
Advanced Tab
Environment Tab
Shaders Tab

Maps and Textures

Image Maps
UV Maps
Stress Maps
Bump Map
Texture Editor
Procedural Textures
The Node Editor

Schematic View

Use Schematic View
Parent and Unparent
Schematic Tools


Rendering Explained
Render Setup
Shadow Maps
Render Animation Setup
Test Renders
Mac and Windows Movies
Render for Print


Viper Overview
Enabling / Disabling Viper
Using Viper

Customize LightWave

Customize Viewports
Customize Menus

Shortcut Keys

Shortcuts for Modeler
Shortcuts for Layout

Project: Nessie Model

Model Nessie pt 1
Model Nessie pt 2
Model Nessie pt 3

Project: Morph Animation

Create Morph Targets
Morph Mixer
Animate With Morph Mixer

The LightWave Community

Forums and Websites
3D resources

Wrap Up

Wrap Up

About the Author

About the Author

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