NewTek LightWave 3D is highly advanced imaging software that has been used on many television and movie productions including the new Battlestar Galactica television series, Jimmy Neutron and even the familiar M&M commercials we have come to know and love. Now even more powerful, with an improved workflow and new features, this version is better than ever. And with the help of author and professional animator, Dwayne Ferguson, users will quickly learn how to take command of their work. Create stunning pictures, movies, and even design your own video game. You're only limited by your imagination. To begin learning today, simply click on one of the Lightwave 3D 9 lessons.
Introduction
LightWave Defined New in LightWave 9 System Requirements Mac and PC Commands Properties
Content Structure Display Options The Hub
The Hub
Modeler
Modeler Interface
Navigate 3D Space
Viewports and Controls
Modeling Modes
Points Mode
Polygon Mode
Edges Mode
Symmetry mode
General Options
The Grid
Menu Tabs / Groups
Tools: Create and Modify
The Create Group
Primitives
The Modify Group
Move Tools
Rotate Tools
Transform Tools
Tools: Multiply And Construct
The Multiply Group
Extend Tools
Duplicate Tools
Subdivide Tools
The Reduce Tools
Combine Tools
Convert Tools
Catmull-Clark Subdivision
Speed Booleans
Tools: Detail and Map
The Detail Group
Layer Tools
Polygon Tools
Point Tools
Curves and Other Tools
The Map Group
Creating a Model
Modeling Explained
Polygon Modeling
Point Modeling
Surface Normals
Splines
Subpatch Mode
Primitive Shapes
Create a Box
Create a Ball
Create a Cone
Load and Close Objects
Numeric Values
Rotational Pivot
Name Objects and Parts
Naming Objects
Naming Surfaces
Parts
Layers
Work With Layers
Views and Parenting
Text
Create Text
Choose Fonts
Extruding
Import EPS Text Paths
Modify Text
Layout
The Layout Interface
Layout Views
Viser
Tabs / Groups and Menus
The Items Menu
The Modify Tab
The Setup tab
The Utilities Tab
The Render Tab
The View Tab
The Modeler Button
Scenes
Load Scenes and Objects
Save All Objects
Incremental Saving
Backdrops
Keyframes
Understand Keyframes
The Timeline
Work With Keyframes
The Camera
The Camera in Layout
Camera Properties
Add and Delete Cameras
Target the Camera
Advanced Camera Tools
Animation
Animation Concepts
Animate With Autokey
Animation Controls
TimeWarp
Parent in Layout
Translate and Rotate
Position and Rotation
Layout Orientation
Create and Save Previews
Animate the Camera
Save a File
Lighting
Lighting Scenes
Light Types
Add and Delete Lights
Types: Distant and Spot
Types: Point and Linear
Types: Area and Ambient
Light Properties
Shadows
Lens Flares
The Surface Editor
Surfacing Explained
The Basic Tab
Surface Properties pt 1
Surface Properties pt 2
Surface Properties pt 3
Smoothing / Double Sided
Advanced Tab
Environment Tab
Shaders Tab
Maps and Textures
Image Maps
UV Maps
Stress Maps
Bump Map
Texture Editor
Procedural Textures
Gradients
The Node Editor
Schematic View
Use Schematic View
Parent and Unparent
Schematic Tools
Rendering
Rendering Explained
Render Setup
Shadow Maps
Render Animation Setup
Test Renders
Mac and Windows Movies
Render for Print
Viper
Viper Overview
Enabling / Disabling Viper
Using Viper
Customize LightWave
Customize Viewports
Customize Menus
Shortcut Keys
Shortcuts for Modeler
Shortcuts for Layout
Project: Nessie Model
Model Nessie pt 1
Model Nessie pt 2
Model Nessie pt 3
Project: Morph Animation
Create Morph Targets
Morph Mixer
Animate With Morph Mixer
The LightWave Community
Forums and Websites
3D resources
Wrap Up
Wrap Up
About the Author
About the Author