Tutorials and Online Training Videos

Carrara Studio 2 Tutorial


Carrara Studio 2 is an exciting 3D graphics application that features tools for modeling, animation, rendering, and special effects, allowing you to create projects for the web, video, or for print. In this Virtual Training Company tutorial, Doug Sahlin will guide you through learning the tools of Carrara to create 3D scenes and objects, using the Spline, Vertex, and Metaball modelers, creating texture, rendering finished scenes, and creating and rendering animations. He begins with an introduction to the interface and the rooms of Carrara and with advice on how to plan your project. Once you are able to navigate the workspace and create objects, you will learn how to use the cameras and lighting. Some of the more advanced techniques you will learn about include creating intricate shapes, texturing your models, shading, animation techniques, animation with bones, rendering and exporting animations, and more. You will even learn to use Carrara with other software and learn where to find more resources to help optimize your use of this application. To start today, just click on one of the movie topics below.

Introducing Carrara

Welcome to Carrara
Navigating in 3D Space
Introducing the Interface
Introducing the Rooms
Exploring the Workflow
Creating Images
Creating Animations
Planning Your Project

Navigating the Workspace

Exploring the Interface
Customizing the Workspace
Using Primitive Objects
Creating Text Objects
Importing 3D Models
Using the Properties Tray
Using the Sequencer Tray
Using the Browser Tray

Managing Scene Elements

Using Carrara's Color Pickers (1)
Using Carrara's Color Pickers (2)
Setting Up a Scene (1)
Setting Up a Scene (2)
Setting Up a Scene (3)
Moving Scene Elements
Scaling Scene Elements
Rotating Scene Elements
Aligning Scene Objects
Distributing and Spacing Objects
Changing Your Viewpoint
Working with Multiple Views
Changing Preview Quality
Modifying the Working Box

Using the Cameras

Using the Director's Camera
Using the Conical Camera
Using the Isometric Camera
Changing Focal Point
Using Multiple Cameras

Lighting Your Scene

Setting Up Scene Lighting
Setting Light Properties
Aiming Lights
Using the Bulb Light
Using the Distant Light
Using the Spot Light
Using the Shape and Tube Lights
Using the Anything Glows Light
Using Global Illumination
Creating Special Lighting Effects (1)
Creating Special Lighting Effects (2)
Creating Special Lighting Effects (3)
Using Environment Lighting

Modeling with Modifiers

Using Modifiers
Distorting Objects
Using Complex Deformers (1)
Using Complex Deformers (2)
Using Basic Deformers
Modeling with Multiple Modifiers

Using the Spline Modeler

Introducing the Spline Modeler
Creating Shapes
Choosing Extrusion Settings
Working with Cross Sections
Working with Extrusion Presets
Creating a Wineglass
Working with Multiple Shapes
Spline Modeler Tips and Tricks

Using the Vertex Modeler

Introducing the Vertex Modeler
Creating Vertex Objects
Using the Polyline tool
Extruding/ Sweeping/ Lathing Vertex Objects
Lofting Vertex Objects
Boolean Modeling
Modeling Vertex Objects
Other Vertex Modeling Techniques
Vertex Modeler Tips and Tricks

Using the Metaball Modeler

Introducing the Metaball Modeler
Working with Metaball Primitives
Creating a Metaball Model
Metaball Modeler Tips and Tricks

Creating Terrains

Creating Terrain Objects
Introducing the Terrain Modeler
Generating a Terrain
Modifying a Terrain
Creating Bodies of Water
Modeling with Grayscale Maps
Terrain Modeling Tips and Tricks

Advanced Modeling Techniques

Advanced Spline Modeling Techniques
Creating Intricate Shapes
Modeling with Multiple Shapes
Advanced Text Modeling
Modeling with Boolean Operations
Using the Formula Modeler
Converting a Model
Advanced Vertex Modeling Techniques
Modeling a Characters Face (1)
Modeling a Characters Face (2)

Texturing Your Models

Introducing the Shader Browser
Working with Preset Shaders
Working with Master Shaders
Editing Textured Objects

Creating Custom Shaders

Introducing the Texture Room
Working with Shader Components (1)
Working with Shader Components (2)
Combining Components with Operators
Using the Natural Functions
Using the Shader Functions
Using the Smart Pack (1)
Using the Smart Pack (2)
Using the Four Elements Shaders
Exploring the Shader Channels (1)
Exploring the Shader Channels (2)

Using Shader Layers

Adding Shader Layers
Adding Surface Relief
Organizing Shader Layers
Applying Labels to Objects

Advanced Shading Techniques

Understanding Mapping Modes
Working with Texture Maps
Using Multi-Channel Mixers
Creating Realistic Shaders
Creating Textures with Video Files
Creating Marble
Creating Glass
Shader Tips and Tricks

Adding Special Effects

Creating Fire
Simulating Fog
Creating Clouds
Creating Fountains
Generating Particles (1)
Generating Particles (2)

Animating a Scene

Understanding Animation
Animating with Keyframes
Using Tweeners (1)
Using Tweeners (2)
Animating with Motion Paths
Animating with Physics (1)
Animating with Physics (2)
Animating with Modifiers
Using Object Behaviors
Animation Techniques
Animating with the Storyboard Room

Character Animation

Using Motion Constraints
Creating an IK Chain
Animation with Bones
Character Animation Techniques

Rendering a Scene

Choosing a Render Engine
Choosing an Export File Format
Setting Up the Render
Optimizing a Render
Rendering and Exporting the Scene
Batch Rendering

Rendering an Animation

Using Motion Blur
Choosing a Rendering Engine
Choosing a File Format
Rendering and Exporting the Animation

Using Carrara with Other Software

Exporting Models
Post Render Editing
Editing Animations

Conclusion

Carrara Internet Resources
Where To Go From Here


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