Tutorials and Online Training Videos

Carrara 7 Pro Tutorial

Carrara 7 Pro is the most versatile 3D software on the market. Geared for professional and beginner alike, this instructional series enables new users to quickly become familiar with the software’s working methods using common language and a friendly, matter-of-fact format. After all the basics of scene creation and best methods for 3D are covered, the author leads users into more advanced features including: modeling with displacement painting, advanced texturing, methods for creating hair, character animation and more. Tips and tricks are also provided for integrating Carrara into professional animation and studio work pipelines. Work files are included. To begin learning Carrara 7 Pro today, simply click on one of the movie links.


Introduction / Terminology & Scope
New in Carrara Pro 7


Interface & Room
Room Tour / Assembly
Room Tour / Model
Room Tour / Storyboard
Room Tour / Texture
Room Tour / Render
Browser / Content Manager
General 3D Best Methods

Using The Cameras

Enhancing Viewing
Camera Properties
Using Cameras for Navigating Your 3D Space
Advanced - Motion Paths pt. 1
Advanced - Motion Paths pt. 2

Creating Scenes

Basic Object Control
Primitive Objects
Creating Text Objects
Creating Plants
Ocean Primitive
Formula Objects
Exploring the Scene Wizard
Creating Your Own Carrara Library
Importing 3D Models

Managing Scene Elements

Setting Up a Scene
Grouping / Nesting & Hotpoints
Moving / Scaling & Rotating
Aligning / Duplicating & Spacing Objects
Using the Eye Dropper
Advanced Scene Management

Lighting a Scene

Scene Lighting Controls
Using the Distant Light
Using the Spot Light pt. 1
Using the Spot Light pt. 2
Using the Bulb Light
Using the Anything Glows Light
Ambient Light Tool
Using the Shape & Tube Light
Master Lights
Moon & Sun Light pt. 1
Moon & Sun Light pt. 2
Best Methods for Lighting
Special Lighting Effects pt. 1
Special Lighting Effects pt. 2
Special Lighting Effects pt. 3
HDRI / IBL Lighting pt. 1
HDRI / IBL Lighting pt. 2
Ambient Occlusion Indirect pt. 1
Ambient Occlusion Indirect pt. 2

Modifiers & Behaviors

Using Modifiers & Behaviors
Modifiers Grouped

The Carrara 7 Modelers

Comparing Carrara's Modelers

Spline Modeler

Creating Cross Sections
Creating a Bottle pt. 1
Creating a Bottle pt. 2
Importing From Drawing Programs
Multiple Cross Sections pt. 1
Multiple Cross Sections pt. 2
Extrusion Methods
Compound Paths

Vertex Modeler

Vertex Room Integration
Selecting Deleting Dissolving
Polylines Sweeps
Loops - Rings - Between
Dynamic Extrusion
Lathing & Lofting
Creasing / Smoothing
Linking_Polygon Tool_Tesselate_Add Tool
Cut Tool
Subdivision Smoothing_Soft Selection
Symmetry Change_Drawing Plane pt. 1
Symmetry Change_Drawing Plane pt. 2
Edge Tools
Gordon_Coons_Ruled_Double pt. 1
Gordon_Coons_Ruled_Double pt. 2
Gordon_Coons_Ruled_Double pt. 3
Bridge Tool
Advanced & Displacement Painting
UV Mapping pt. 1
UV Mapping pt. 2
UV Mapping pt. 3
UV Mapping pt. 4
UV Unwrap pt. 1
UV Unwrap pt. 2
UV Unwrap pt. 3

Metaball Modeler

Metaball Modeler
Metaball Animation

Plant Modeler

Building Plants pt. 1
Building Plants pt. 2

Creating Terrains & Skies

Terrain pt. 1
Terrain pt. 2
Terrain Shader
Creating Realistic Skies


Creating Hair
Creating Groups & Density
Guide Hair Draping
Guide Hair & Curling
Advanced Domain Selection
Advanced Shader Control
Advanced Texture Map Controls


Standard Replicator pt. 1
Standard Replicator pt. 2
Surface Replicator Terrain pt. 1
Surface Replicator Terrain pt. 2
Surface Replicator Terrain pt. 3
Surface Replicator Special
Surface Replicator Animated

Using Shaders

Shader Tree Branches
Shader Selector Divisions
Multichannel Mixer
Texture Maps
Displacement Maps
Layer Lists
Reference Shader
Shader Domains
Subsurface Scattering
Transparency & Absorption
3D Painting
3D Painting Fixing Normals

Adding Natural & Environmental Elements

Using Particles pt. 1
Using Particles pt. 2
Using Particles pt. 3
Advanced Particle Texture Maps
Clouds_Non Volumetric

Animating a Scene

Working With Keyframes
Motion Paths
Using Physics
Non-Linear Animation
Non-Linear Groups
Timeline Graph Editor

Character Animation

Basic Rigging pt. 1
Basic Rigging pt. 2
Weightmap Painting
Motion for Organics pt. 1
Motion for Organics pt. 2
Motion for Mechanics


Best Methods for Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Global Illumination
Indirect & Ambient Occlusion
Irradiance Maps
Motion Blur


Wrap-Up & Resources
Contact Information

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