Carrara 5 is an easy-to-use but extremely powerful 3D application for both PC and Macintosh/MacIntel. Able to produce high resolution, lithography quality art to animated movies complete with particle effects, Carrara is one of the most universal 3D toolsets for any studio or work environment. This simple to follow how-to course functions on two levels: 1) Introduces someone new to Carrara software to the ins and outs of 3D content creation with this amazing tool, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Work files are made available, so users can successfully explore and discover the secrets of working with Carrara! To begin learning Carrara 5 today, simply click on one of the movie links.
Introduction
Introduction New in Carrara Pro 5 Interface Tour Room Tour - Assembly Room Tour - Model Room Tour - Storyboard Room Tour - Texture Room Tour - Render General 3D Best Methods Using The Cameras
Using Cameras For Navigating Your 3D Space The Four Basic Cameras Navigating With Track/Dolly/Pan/Bank Tools Advanced - Motion Paths For Camera Movement Creating Scenes
Using the Universal Manipulator Primitive Objects Creating Text Objects Formula Objects Creating Plants Advanced - Creating Your Own Plants pt. 1 Advanced - Creating Your Own Plants pt. 2 Exploring the Scene Wizard & Browser Creating Your Own Carrara Library of Objects Importing 3D Models Best-methods For Scene Management
Managing Scene Elements
Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper
Lighting a Scene
Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects
Modifiers
Using Modifiers & Deformers
Grouped Modifiers
The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers
Spline Modeler
Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods
Vertex Modeler
Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools
Metaball Modeler
Using the Metaball Modeler
Creating Terrains
Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies
Using the Replicators
What are the Two Replicators?
The Replicator pt. 1
The Replicator pt. 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication
Using Shaders
Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued
Adding Natural & Environmental Elements
Using Particles pt. 1
Using Particles pt. 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds
Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics & Behaviors
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects
Character Animation
Basic Rigging
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets
Importing Poser Files
Importing With Transposer & Poser Native Files
Rendering
Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering
Conclusion
Wrap-Up
Contact Information