Tutorials and Online Training Videos

Autodesk Mudbox 2010 Tutorial


Autodesk Mudbox is one of the industry standard digital sculpting and texturing applications. From concepting, lighting, special effects previews and painting, artists can create compelling content for a wide variety of industries. Mudbox provides digital artists a wide variety of sculpting and painting tools, stencils, stamps and presets for lighting and materials.

Professional illustrator, television animation art director and writer Dwayne Ferguson shows you how to get the most out of this powerful 3D content creation software. Learn the interface, sculpting and texturing and more. Work files are included. To get started today, simply click on one of the Mudbox 2010 movie links.

Introduction

New in Mudbox 2010
Input Devices
System Requirements

Interface

The Interface
Pre-made Meshes
Trays
Properties
Object List
Layers Window
Customization

Navigation

Camera Views
Move in 3D Space
Keyboard Shortcuts
Display Modes
Manipulate Objects

Model Preparationw

Mudbox UVs
File Formats
FBX
Reference Images
Reference Planes
Geometry Resolution

UV Mapping

Understand UVs
Pre-mapped Primitives
Lack of UVs
Rebuilding UVs

External UV Mapping

Use ZBrush UV Master pt. 1
Use ZBrush UV Master pt. 2
Create Maya UVs

Brushes

Brushes pt. 1
Brushes pt. 2
Brushes pt. 3
Falloffs
Sculpt Tools pt. 1
Sculpt Tools pt. 2

Stamps & Stencils

Work with Stamps
Work with Stencils
Custom Stencils

Sculpt Layers

Sculpt Layers
Edit Sculpt Layers
Merge Layers
Combine Layers
Masking
Erasing
Symmetry
Asymmetry
Steady Stroke
Selection Sets
Curves

Paint Layers

Paint Layers
Edit Paint Layers
Merge Layers
Opacity
Import Layer
Export Layer
Return to Mudbox

Texture Painting

Image Browser
Image Organization
Dry Brush
Paint Channels pt. 1
Paint Channels pt. 2

Work with Photoshop

Export from Mudbox
Color Adjustment REFINE
Filters
Add Texture
Shadows & Highlights
Import into Mudbox

Lighting

Lighting
Create Lights
Edit Lights
Shadows
Image-based Lights

Texture Extraction

Normal Maps
Displacement Map
Ambient Occlusion Map

Workflow

Sculpt & Paint
Export Textures
Import Model
Textures Maps
Lighting
Render

Post Effects

Ambient Occlusion
Depth of Field
Sketch
Tone Mapper

Project: Dark Elf

Project Overview
Base Mesh
Rough in Forms
Refine Features pt. 1
Refine Features pt. 2
Paint Textures pt. 1
Paint Textures pt. 2
Lighting

Project: Ancient Crypt

Project Overview
Base Mesh
Rough in Forms
Refine Features
Paint Textures pt. 1
Paint Textures pt. 2
Lighting

Resources

Websites
Magazines

Conclusion

Wrap Up

Credits

About the Author


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