This training series looks at the multiple tools within Maya 2011 and an example of how to use them. Maya is a vast program that covers a great amount of workflows from 3D modeling to full blown animation, but it's the tools that bind you and your imagination to the program. This training helps new artists who have never used Maya all the way up to the Maya pros. Also included are some workflows that take you through the steps necessary to create a fully textured model within the software. So sit back and enjoy the one program everyone that has ever played video games wanted to learn. To begin learning Maya 2012 today, simply click on the movie links.
Introduction
Introduction to Maya Autodesk Examples System Specs Work Files Navigation
Menus & Tabs Viewports Shelves Layouts Channel Box Attribute Editor Restoring Menus Navigation Incremental Saving Ma vs. Mb Attributes & settings
Tool Settings Resetting Maya HotKey Editor Units & Increments Pivots & Snapping Duplication Tricks Plug-ins Other Plug-ins Layers
Basics
Basics Introduction
Polygons Geometry
Curves
Surfaces Geometry
Subdivisional Geometry
Rendering Basics
Lighting Basics
Material Basics
Texture Basics
Camera Basics
Manipulator
Polygon Tools
Polygon Tools Introduction
Polygon Structure
Component Display
Selections
Snapping
Insert Edge Tool
Extrude Tool
Relationships
Bridge
Split Polygon Tool & Fill Hole
Merging Components
Crease Tool
Cleanup Tool
Edit Mesh Commands
Transform Component
Detaching Components
Booleans
Misc Mesh Commands
Mirroring
Lattice
Custom Shelf
Stubborn Hotkeys
Bending Deformer
Combine Deformers
Sculpt Deformer
Modeling with Curves
Normals
Level Design Tricks pt. 1
Level Design Tricks pt. 2
Modeling Demo
Modeling Introduction
Modeling pt. 1
Modeling pt. 2
Modeling pt. 3
Modeling pt. 4
Modeling pt. 5
Modeling pt. 6
UVs & Hypershape
Introduction Video
UV Snapshot
Hypershade Connections pt. 1
Hypershade Connections pt. 2
Shader System pt. 1
Shader System pt. 2
Utilities
Mental Ray Shaders
UV Shells
Other Projections
UV Texture Editor
Layout
Misc UV Tools
Materials & Textures Demo
Introduction Video
UVs pt. 1
UVs pt. 2
UVs pt. 3
UVs pt. 4
Layout UVs
Materials pt. 1
Materials pt. 2
Bake Setup pt. 1
Bake Setup pt. 2
Baking Color
Baked Conlusion
Final Texture
Rendering
Rendering Introduction
Scene Setup
Photons
Mental Ray Features
Render Passes pt. 1
Render Passes pt. 2
Rendering Animation pt. 1
Rendering Animation pt. 2
Paint Effects
PSD Networks
Z depth pt. 1
Z depth pt. 2
Prelight
Spotlight
Point Light
Ambient Light
Shadows
Alpha Shadows
Volume Light
Directional & Arial Light
Image Based Lighting
Physical Sun & Sky
Clouds & 32 Bit
Animation
Animation Introduction
Timeline
Keying
Graph Editor
Characters
Trax Editor
Trax Manipulation
Set Driven Key
Expressions
Constraints
Constraint Demo
Playblast
Jiggle pt. 1
Jiggle pt. 2
Wire Tool
Point on Curve
Soft Modification
Rigging
Rigging Introduction
Bones
Skinning
Skin Weights
IK
Capsules
Muscles pt. 1
Muscles pt. 2
Muscle Weights
IK Splines
Parenting Rules
Grouping
Eye Rig
Clusters
Constraint Weight
Dynamics
Dynamics Introduction
Active vs. Passive Rigid Bodies
Dynamic Relationships
Field Attributes
Newton Field
Radial Field
Vortex & Turbulence
Constraints pt. 1
Constraints pt. 2
Active Constraints
Toggle Dynamics
Shatter
Sprites
Emitters
Fluids with Sprites
Fluid Examples
nDynamics
Conclusion & Credits
Resources
Personal Bio