Autodesk Combustion 4 is an exciting compositing application that offers the creative tools, speed and interactivity that professionals need and artists crave. The ability to paint, animate, edit and compose in 2D and 3D are combined in an integrated environment based on Autodesk's legendary and easy to use interface. author Dwayne Ferguson shows you step by step, how to get the most out of this powerful software. Learn animation, 3D compositing, particle effects and much more. To get started today, simply click on one of the Combustion 4 lessons.
Introduction
Combustion Defined New in Combustion 4 Mac and PC Conventions RAM and Processor speed Lesson Files The Interface
The Toolbar The Workspace The Viewport The Controls pt. 1 The Controls pt. 2 The Controls pt. 3 2D/3D Workspaces Resolution and time Operators
Composite Operator Paint Operator Text Operator Particle Operator Edit Operator
Importing Footage
Import Footage
Import Image Sequences
Illustrator/Photoshop Files
Replace footage
Selection Tools
Selection Tools
Add and Subtract
Move/Scale/Rotate
Crop and Hinge
Group
Painting
Paint Tools
B-Splines and Bezier
Paint Shadows
Add Blurs
Custom Brushes
TV and Film Safe Zones
Paint a Pumpkin pt. 1
Paint a Pumpkin pt. 2
Paint a Pumpkin pt. 3
Paint a Pumpkin pt. 4
Paint a Landscape
Surface Properties
Transfer Modes
Opacity
Animation
Basic Animation
Understand Keyframes
Use the Timeline
Animate Surface Properties
Onion Skinning
The Graph
Pivot Point
RAM Preview
Ball Animation pt. 1
Ball Animation pt. 2
Audio
Import Audio
Audio Controls
Link Audio
Motion Graphics
Motion Graphics Explained
Create Text
Drop Shadows
Animate Text pt. 1
Animate Text Pt. 2
Animate Text on a Path
Gradients
Text Gradients and Opacity
Animate Gradients
Masking
Draw Masks
Feather Masks
Paint Object Masks
Parenting and Null Objects
Parent Objects
Null Objects
Cameras
Camera Options
Animate Cameras
Lights
Lighting
Shadows
Soft Shadows
Reflections
Animate Lights
Particle Effects
Animate particles
Particle Deflectors
Customize Particles
Particle Properties
Earthquake
Meteor pt. 1
Meteor pt. 2
Nesting and Commit to Disk
Commit to Disk pt. 1
Commit to Disk pt. 2
Nest Layers
Compositing and Keying
Compositing Explained
RPF Export
The Import Queue
Create a Simple Composite
The Diamond Keyer
Alpha Channels
Schematic View
Capsules
Non-Linear Editing
The Edit Operator
Slip Editing
Split Editing
Transitions
Time-Warp
Tracking
Tracking
Stabilization
Color Correction
Color Correction Tools
Color Correction pt. 1
Color Correction pt. 2
3D Post
Depth of Field
RPF Motion Blur
3D Fog
3D Glow
Output and Saving Options
Save Workspaces
Export to Flash
Render Audio
Resources
Combustion Resources
Combustion Shortcuts
Project: Show Open
Show Open Planning
Show Open pt. 1
Show Open Pt. 2
Show Open Pt. 3
Show Open Pt. 4
Project: Castle Siege
Building the Scene pt 1
Building the Scene pt 2
Editing
Fog and Rain
Explosions
Wrap Up
Wrap Up
Credits
About the Author