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Autodesk 3ds Max 2009 Tutorial

Autodesk® 3ds Max 2009 is a mature, robust, full-featured 3D modeling and animation application used by the world's top 3D professional artists and designers. In this course students are first introduced to the 3ds Max User Interface and how to customize it for better understanding and workflow. Students will then learn about the basic 2D tools and how to make simple models in Max, before getting into more in-depth understanding of the 3D modeling tools. The instructor moves on to introduce Lighting, Cameras and Rendering followed by the Materials Editor and Animation tools. Later in the course, the author discusses Particle Systems, Effects and Simulation within 3ds Max and even includes a chapter that introduces "Character Rigging". Work files are included. To begin learning Autodesk® 3ds Max 2009 today, simply click on the links.


Welcome & Overview
System Requirements
Some New Features in 3ds Max 2009

User Interface (UI)

Overview pt. 1
Overview pt. 2
Transforms & Selections pt. 1
Transforms & Selections pt. 2
Customization of the UI pt. 1
Customization of the UI pt. 2

Scene Management

Naming Objects & Renaming Objects
Select by Name Dialog
Scene Explorer
Selection Sets
Setting the Project Folder
Schematic View

Different Tools


Display Tools

Hiding & Unhiding Objects
Freezing & Unfreezing Objects
Hide by Category & Selection Filters
Some Display Properties
Display Floater

Groups & Cloning

Working with Groups pt. 1
Working with Groups pt. 2

3D Primitives & Modifiers

Standard Primitives
Extended Primitives
Doors & Windows
AEC Extended
Different Modifiers pt. 1
Different Modifiers pt. 2
Modifier Stack
Configure Modifier Sets

2D Shapes

Different 2D Shapes
2D Shapes as Models
Edit Spline vs. Editable Spline
Loading Background Images
Editing Background Images in Photoshop
Editing 2D Shapes pt. 1
Editing 2D Shapes pt. 2
Editing 2D Shapes pt. 3
Building 3D Objects from 2D Shapes pt. 1
Building 3D Objects from 2D Shapes pt. 2
Lofting pt. 1
Lofting pt. 2
Lofting pt. 3

Polygonal Modeling

Edit Mesh vs. Editable Mesh
Edit Poly vs. Editable Poly
Selection Tools
Soft Selections
Edit Vertices Rollout
Edit Edges Rollout
Edit Borders Rollout
Edit Polygons Rollout pt. 1
Edit Polygons Rollout pt. 2
Edit Geometry Tools pt. 1
Edit Geometry Tools pt. 2
Subdivision Surface Tools
Painting Deformation
TurboSmooth & MeshSmooth

Introduction to Materials

Basics of the Material Editor
Different Shader Types
Some Shader Parameters
Applying 2D Map Coordinates & Bump Mapping
Applying 3D Maps & Show End Result Toggle
Compositor Maps pt. 1
Compositor Maps pt. 2
Color Modifiers
Other Maps
Displacement Mapping
Material Map Navigator
UVW Mapping pt. 1
UVW Mapping pt. 2
Different Materials pt. 1
Different Materials pt. 2
Different Materials pt. 3
Get Material
Saving Scene Materials & Material Libraries
Put to Scene & Adding Extra Materials
UVW Unwrapping pt. 1
UVW Unwrapping pt. 2
UVW Unwrapping pt. 3
UVW Unwrapping pt. 4

Introduction to Lights

Different Light Types
Light Attributes pt. 1
Light Attributes pt. 2
Light Attributes pt. 3
Shadows & Shadow Attributes

Introduction to Cameras

Different Camera Types & Camera Controls
Camera Parameters
Clipping Planes & Environment Ranges
Safe Frames

Introduction to Rendering

Some Render Settings
Rendering Still vs. Multiple Images
Render Elements
Rendered Frame Window


Time Configuration
Auto Key / Set Key / Create Key & Pivots
Animating on a Path
Curve Editor & Dope Sheet
Animating Modifiers
Animating Materials
Animating with Controllers
Animating with Constraints

Atmospherics & Effects

Fire Effects
Volume Fog
Volume Light

Particle Systems & Space Warps

Spray & Snow
Super Spray
Space Warps pt. 1
Space Warps pt. 2
Introduction to Particle Flow

Video Post Effects

Lens Effects Glow
Lens Effects Highlight
Lens Effects Flare
Camera Cutshots

Introduction to Simulation in 3ds Max

Reactor Rigid Bodies & Soft Bodies
Reactor Rope & Water
Cloth Simulation pt. 1
Cloth Simulation pt. 2
Hair Simulation

Introduction to Biped & Bones

Structure for the Biped
Fitting Biped to the Character pt. 1
Fitting Biped to the Character pt. 2
Fitting Biped to the Character pt. 3
Introduction to Bones
IK vs. FK
What Else is Possible With Bones & Biped?


Wrap Up
About the Author

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