Tutorials and Online Training Videos

AutoDesSys form-Z 3.9 Tutorial


AutoDesSys Form-Z is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.

Introduction

Overview & Versions of formZ
About this Tutorial
The 3D Modeling Environment
Features of formZ
Installation & Memory Management
Launching formZ

The Interface

Screen Features
The Graphics Window & Window Tool Palette
Viewing & Zooming
The Prompts Palette
The Colors/Surface Styles Palette
Getting Help
Turning Tools Off & On
Saving Your Preferences
Keyboard Command Differences between Mac & PC

Drawing 2D Shapes

Drawing Rectangles
Drawing Polygons (Simple & Patterned)
Drawing Circles & Ellipses
Generating Line Drawings
Drawing Arcs
Mixing Straight Lines & Arcs
Drawing Spline Curves
Drawing Sketches & Stream Lines
Drawing 2D Enclosures
Drawing with Numeric Input

Drawing, Viewing & Rendering 3D Objects

3D Extrusions
3D Extrusions Converged (to a Point)
3D Enclosures
Heights of Objects
Plotting & Rendering Objects
Types of Facetted Objects Generated by formZ

Generating 3D Primitives

Generating a Primitive Cube
Generating Cones & Cylinders
Generating Spheres
Generating Tori
How the Analytic Primitives are Displayed
Generating Spherical Objects

Picking Objects

Picking & Unpicking Objects
The Topological Levels
Prepicking & Postpicking

Moving, Rotating, Sizing & Mirroring Objects

Moving Objects
Reading 3D Space
Moving Entities at Different Topological Levels
Rotating Objects
Resizing (Scaling) Objects
Mirror Objects
Copying Objects
Numerically Defined Transformations

Derivative Objects

Derivative 3D Objects
Ghosted Objects
Derivative Objects from Parts of Other Objects
Derivative Objects from Complete Objects
Derivative Surface Objects
Parallel Objects
Unfolding Objects

Terrain Models

Meshed Terrain Model
Stepped Terrain Model
Triangulated Contour Model

Objects of Revolution

Lathed Objects
Helixes

Stairs

Spiral Stairs
Stairs from Paths
Stairs from Contour Lines

Sweeps Along Paths

Axial Sweeps
Two Source Sweeps
Two Path Sweeps
Boundary Sweeps
Sweeps Along Faces of Objects

Skinning

Skins Along Paths
Generating Nurbz from Skins
Cross Skinning

Meshes

Plain Meshes
Smooth Meshes
Reducing the Resolution of Meshes

Deformations

Profiles & Mesh Movement
Point Disturbances
Object deformation

Rounding Objects

Plain Rounding
Controlled Rounding

Curved Line Meshes

Controlled Curves
Controlled Meshes
Nurbz Meshes

Patches

Deriving Patches
Growing, Stitching & Attaching Patches
Dividing Patches

Metaformz

Generating & Evaluating Metaballs
Generating & Evaluating Metaformz
Modeling with Metaformz

Boolean, Trim & Stitch Operations

Union, Intersection & difference of 2D Shapes
Union, Intersection & difference of 3D Shapes
Objects Splitting Each Other
2D Booleans for 3D Modeling
Trimming & Stitching

Sections of Objects & Contours

2D Sections
3D Sections
Deriving Contour Lines

Text

Placing & Editing Text
Text Along Path & Between Lines
Editing Text Control Lines

Symbols & Instances

Creating Symbol Definitions
Placing Symbols

Attaching

Attaching Objects
Point-to-Point Attachments
Segment-to-Segment Attachments
Face-to-Face Attachments
Setting the Justification Options
Object-to-Object Attachments
Attaching Surface Objects

Aligning & Distributing

Aligning & Distributing Options

Extending Segments to Surfaces

Extending Options

Placing Objects on Other Objects

Placing Options

Attributes, Layers & Querying

Coloring Objects & Their Faces
Placing Objects on Layers
Querying Objects & Their Parts

Insertions & Deletions

Inserting Outlines
Inserting faces & Volumes
Inserting Holes
Inserting Openings
Deleting Points, Segments, Outlines & Faces

Reference Planes & Their Palette

Defining Arbitrary Reference Planes
Switching Planes from the Palette
The Reference Plane Tools

Views & Their Palettes

Saving Custom Views
The Viewing Tools

Model Example - Three Story Building Frame

File Organization & Set-Up
Constructing Slab & Columns
Duplicating & Locating Slabs & Columns
Constructing & Duplicating Stairs
Visualizing the Model

Model Example - Site & Small Building

Creating Walls, Openings and Insertions
Creating the Roof
Creating the Site
Visualizing the Completed Project

Model Example - Sail Boat using Mesh Techniques

Creating the Hull
Creating the Mast & Sails
Merging Parts and Visualizing Project

Model Example - A Flower using NURBS

Creating the Exterior Pedals
Creating the Interior Pedals
Creating the Bud, Stem & Leaves

Model Example - Toy Duck using Cage & Patches

Creating the Cage
Editing the Cage
Refining the Cage Form
Converting the Cage to a Patch Object
Detaching a Piece of the Cage

Model Example - A Mousehead using Metaformz & Patches

Creating the Head using Metaformz
Creating the Ears using Patches
Creating the Nose
Creating the Eyes

Credits

About the Author


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