Now you can work with images, film and 3D objects with the power of Adobe® Photoshop® CS3 Extended. It’s a whole new way to work with the industry standard for image manipulation. *Import 3D models from popular applications such as Maya, Lightwave and more to add rich textures and then return those images to your objects. Import video and film to add special effects, rotoscoping, cloning and even traditional Photoshop filters. Create exciting animations from scratch using new and improved tools. Plus enjoy the full functionality contained in the standard version of Photoshop®. Professional Illustrator and television animation art director, Dwayne Ferguson takes you on an in-depth look at this powerful application. To begin learning, simply click on one of the movie links.
*The ability to edit textures is not available in all 3D applications.
Introduction
Extended System Requirements Peripherals External Applications File Formats
Video Resolutions Video Formats 3D Formats pt. 1 3D Formats pt. 2 Image Formats Animation pt. 1
Timeline Navigation Region Colors Keyframes Interpolation Onion Skin
Animation pt. 2
Position
Opacity
Global Light
Layer Styles
Animation pt. 3
Frame Animation pt. 1
Frame Animation pt. 2
Frame Animation pt. 3
Animation pt. 4
Rotoscoping pt. 1
Rotoscoping pt. 2
Rotoscoping pt. 3
Images
Blend Modes pt. 1
Blend Modes pt. 2
Layer Masks
Auto-Align Layers
Warp Tool
Measure Tools
Ruler Tool
Color Sampler Tool
Count Tools
Measurement Log
Export Data
Smart Objects
Smart Objects pt. 1
Smart Objects pt. 2
Work with Illustrator pt. 1
Work with Illustrator pt. 2
Bridge
Interface
Asset Management
Previews
Video
Import Video
Image Sequence pt. 1
Image Sequence pt. 2
Caching
Export
Edit Video
Non-Destructive Edits
In & Out Points
Work Area
Trim Video
Slip Edit
Split Edit
Extract & Lift
Comments
Clone Video
Clone Tools pt. 1
Clone Tools pt. 2
Clone Video
Clone Source
Composite Video
Adjustment Layers
Text Properties
Add Text
Filters
Lighting
3D Objects
3D Space Explored
3D Tools
Zoom vs. Scale
Pan & Orbit
Pixels vs. Inches
Rasters vs. Vectors
Work with 3D Objects
Open 3D Objects
Lighting
Appearance Setting
3D Layers
Textures pt. 1
UV Maps
Procedural Textures
Material Properties pt. 1
Material Properties pt. 2
Work with Textures
Replace Textures
Textures pt. 2
Basic Colors
Gradients
Images
Layer Styles
Liquefy
Vanishing Point
Interface
Vanishing Point
Wrap Image
Wrap Text
Output to 3D
Cross Sections
Cross Sections pt. 1
Cross Sections pt. 2
3D Compositing
Layer Masks
Filters
Adjustment Layers
Layer Styles
Google 3D Warehouse
Warehouse Interface
Install Plug-in
Search for Models
Work with Maya
Model a Primitive Shape
Prepare for Texture pt. 1
Prepare for Texture pt. 2
Export Set Up
Open in Photoshop
Edit Texture pt. 1
Edit Texture pt. 2
Edit Texture pt. 3
Apply to Maya Model
Project: Work with Lightwave
Project Overview
Model a Hamburger
Freezing SubDs
Open in Photoshop
Texture pt. 1
Texture pt. 2
Finishing Up
Project: Magazine Cross Section
Project Overview
Frigate Spread pt. 1
Frigate Spread pt. 2
Frigate Spread pt. 3
Frigate Spread pt. 4
Project: Video Effects
Project Overview
Thunder Dash pt. 1
Thunder Dash pt. 2
Thunder Dash pt. 3
Thunder Dash pt. 4
Project: Motion Graphics
Project Overview
Late Night pt. 1
Late Night pt. 2
Late Night pt. 3
Late Night pt. 4
Late Night pt. 5
Late Night pt. 6
Late Night pt. 7
Wrap Up
Review/Final Thoughts
Credits
About the Author